Brainfunc Beats

Brainfunc Beats

A new game mode for the Brainfunc app where you train your brain by moving to music. We made it for kids, adults and seniors alike.

ROLE

UX/UI Designer, Frontend

TIMELINE

Spring 2024

CLIENT

Brainfunc & Knightec

Most brain training apps feel like homework. Brainfunc wanted something people would actually look forward to...

Clinical brain training

The existing exercises felt clinical and repetitive

Low engagement

Both younger and older users lost interest quickly

No movement-based training

The app had nothing that got you moving

THE PROBLEM

How might we make brain training fun for everyone, no matter their age?

Brainfunc Beats poster

THE PROCESS

Brief → Ideation → Rapid Prototyping → Playtesting → Iteration → Final Build

01

Brief & Discovery

We met with Knightec and Brainfunc regularly throughout the project. Early on we held ideation workshops and built lots of quick prototypes to test different ideas.

02

Playtesting

When people played it, two problems kept coming up: it was hard to tell if you hit the beat, and the difficulty didn’t fit everyone. We kept adjusting until it felt easy to pick up and fun to keep playing.

03

Build & Delivery

We built a working prototype in Phaser.js and collaborated through Git. The prototype was implemented and handed over to Brainfunc as a foundation for a new game mode.

THE GAME

Game screen 1
Game screen 2
Game screen 3

DESIGN PRINCIPLES

01

Inclusive by design

The difficulty adapts, so kids, adults and seniors can all play.

02

Embodied cognition

You play with your body instead of a controller.

03

Intrinsic motivation

It should be fun first. The brain training comes along by itself.

KEY FINDINGS

Players were a lot more engaged when they got to move.

People understood the rhythm part right away, without any instructions.

Getting the difficulty right was key to making it work for all ages.

The choice of music made a big difference in how much people enjoyed it.

Mixing movement, music and brain exercises made people want to play one more round. When you’re moving, it stops feeling like training.

Brainfunc Beats taught me that a health app doesn’t have to feel like one. If it’s fun, people come back.